Projects
Algorithm and Heuristics Design Jan 2025 - Present
Related fields: Artificial Intelligence, Game AI
Under the supervision of Professor Alice Gao at the University of Toronto, I am focusing on developing effective heuristics for strategic gameplay in Othello (Reversi), a two-player board game. This project involves designing and testing various heuristic approaches for board evaluation, alongside implementing the minimax algorithm enhanced with alpha-beta pruning to optimize decision-making processes. By leveraging artificial intelligence and game theory, the research aims to advance strategies for competitive gameplay.
VR Backend Framework for Cilindir Jan 2025 - Present
Related fields: Computer Vision, Artificial Intelligence, Real-Time Systems
As part of a collaborative project with the startup Cilindir, I am working with a team to develop a backend framework that supports lifelike avatar generation and real-time manipulation for their virtual reality (VR) pod. This framework processes input from a network of cameras to generate and continuously update 3D avatars based on user movement. Leveraging machine learning techniques and real-time rendering technologies, the project aims to create an immersive, wearables-free virtual communication experience.
Weather Weavers Sep 2023 - Dec 2023
Related fields: Software Design
In a team of four, I developed a Java-based weather application that integrated real-time data using external APIs. By applying Clean Architecture and adhering to SOLID principles, I ensured the project maintained modularity and scalability. Additionally, I conducted comprehensive testing and debugging, which significantly improved the application’s reliability and overall user experience.